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KDIS
2-8-x
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#include <CulturalFeatureAppearance.h>
Public Member Functions | |
| KString | GetAsString () const |
| Description: Returns a string representation. More... | |
| KDIS::DATA_TYPE::ENUMS::EntityDamage | GetEntityDamage () const |
| KDIS::DATA_TYPE::ENUMS::EntitySmoke | GetEntitySmoke () const |
| KBOOL | IsEntityExteriorLightsOn () const |
| KBOOL | IsEntityFlaming () const |
| KBOOL | IsEntityFrozen () const |
| KBOOL | IsEntityInteriorLightsOn () const |
| KBOOL | IsEntityMaskedCloaked () const |
| KBOOL | IsEntityStateActive () const |
| KBOOL | IsInternalHeatOn () const |
| KBOOL | operator!= (const CulturalFeatureAppearance &Value) const |
| KBOOL | operator== (const CulturalFeatureAppearance &Value) const |
| void | SetEntityDamage (KDIS::DATA_TYPE::ENUMS::EntityDamage ED) |
| Description: Entity Damage State. More... | |
| void | SetEntityExteriorLights (KBOOL EL) |
| Description: Are the exterior lights turned on? True = On, False = Off. More... | |
| void | SetEntityFlamingEffect (KBOOL EFE) |
| Description: Are flames rising from the entity? More... | |
| void | SetEntityFrozenStatus (KBOOL EFS) |
| void | SetEntityInteriorLights (KBOOL IL) |
| Description: Are the vehicles interior lights turned on? True = On, False = Off. More... | |
| void | SetEntityMaskedCloaked (KBOOL MC) |
| True = Masked/Cloaked, False = Not Masked/Cloaked. More... | |
| void | SetEntitySmoke (KDIS::DATA_TYPE::ENUMS::EntitySmoke ES) |
| Description: Entity Smoke State. More... | |
| void | SetEntityStateActive (KBOOL ES) |
| Description: True = Active, False = Deactivated. More... | |
| void | SetInternalHeatStatusOn (KBOOL IHS) |
| Description: Is the feature emitting internal heat? More... | |
Protected Attributes | |
| KUINT32 | m_Damage: 2 |
| KUINT32 | m_ExteriorLights: 1 |
| KUINT32 | m_FlamingEffectField: 1 |
| KUINT32 | m_FrozenStatus: 1 |
| KUINT32 | m_InteriorLights: 1 |
| KUINT32 | m_InternalHeatStatus: 1 |
| KUINT32 | m_MaskedCloaked: 1 |
| KUINT32 | m_Smoke: 2 |
| KUINT32 | m_State: 1 |
| KUINT32 | m_Unused1: 3 |
| KUINT32 | m_Unused2: 8 |
| KUINT32 | m_Unused3: 5 |
| KUINT32 | m_Unused4: 4 |
| KUINT32 | m_Unused5: 1 |
| void SetEntityDamage | ( | KDIS::DATA_TYPE::ENUMS::EntityDamage | ED | ) |
Description: Entity Damage State.
| KDIS::DATA_TYPE::ENUMS::EntityDamage GetEntityDamage | ( | ) | const |
| void SetEntitySmoke | ( | KDIS::DATA_TYPE::ENUMS::EntitySmoke | ES | ) |
Description: Entity Smoke State.
| KDIS::DATA_TYPE::ENUMS::EntitySmoke GetEntitySmoke | ( | ) | const |
| void SetEntityFlamingEffect | ( | KBOOL | EFE | ) |
Description: Are flames rising from the entity?
| KBOOL IsEntityFlaming | ( | ) | const |
| void SetEntityFrozenStatus | ( | KBOOL | EFS | ) |
Description: Is the entity frozen? Note: Frozen entities should not be dead-reckoned, they should remain frozen in place. You would likely freeze entites when your application is in a paused state.
| KBOOL IsEntityFrozen | ( | ) | const |
| void SetInternalHeatStatusOn | ( | KBOOL | IHS | ) |
Description: Is the feature emitting internal heat?
| KBOOL IsInternalHeatOn | ( | ) | const |
| void SetEntityStateActive | ( | KBOOL | ES | ) |
Description: True = Active, False = Deactivated.
| KBOOL IsEntityStateActive | ( | ) | const |
| void SetEntityExteriorLights | ( | KBOOL | EL | ) |
Description: Are the exterior lights turned on? True = On, False = Off.
| KBOOL IsEntityExteriorLightsOn | ( | ) | const |
| void SetEntityInteriorLights | ( | KBOOL | IL | ) |
Description: Are the vehicles interior lights turned on? True = On, False = Off.
| KBOOL IsEntityInteriorLightsOn | ( | ) | const |
| void SetEntityMaskedCloaked | ( | KBOOL | MC | ) |
True = Masked/Cloaked, False = Not Masked/Cloaked.
Description: Is the entity masked/cloaked or not.
| KBOOL IsEntityMaskedCloaked | ( | ) | const |
| KString GetAsString | ( | ) | const |
Description: Returns a string representation.
| KBOOL operator== | ( | const CulturalFeatureAppearance & | Value | ) | const |
| KBOOL operator!= | ( | const CulturalFeatureAppearance & | Value | ) | const |
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